We Should Never Settle on the Meaning of 'Game of the Year' Means
The difficulty of uncovering new titles persists as the video game sector's greatest existential threat. Even in stressful age of company mergers, escalating financial demands, workforce challenges, the widespread use of AI, digital marketplace changes, evolving player interests, hope often revolves to the dark magic of "breaking through."
Which is why I'm more invested in "awards" more than before.
With only several weeks left in the year, we're deeply in GOTY period, an era where the minority of enthusiasts not enjoying identical six F2P shooters every week play through their backlogs, debate development quality, and realize that even they won't get everything. Expect detailed annual selections, and anticipate "but you forgot!" responses to those lists. A gamer general agreement selected by media, influencers, and fans will be issued at The Game Awards. (Industry artisans weigh in next year at the DICE Awards and Game Developers Conference honors.)
All that sanctification is in entertainment — no such thing as accurate or inaccurate selections when naming the greatest releases of the year — but the importance appear greater. Each choice selected for a "game of the year", either for the major main award or "Best Puzzle Game" in fan-chosen honors, creates opportunity for significant recognition. A medium-scale game that received little attention at release could suddenly attract attention by rubbing shoulders with more recognizable (specifically well-promoted) major titles. When last year's Neva was included in consideration for a Game Award, I know for a fact that tons of players immediately desired to see analysis of Neva.
Historically, recognition systems has established limited space for the variety of releases published every year. The hurdle to clear to consider all seems like an impossible task; approximately numerous titles came out on PC storefront in last year, while just seventy-four releases — including recent games and ongoing games to mobile and VR platform-specific titles — were represented across The Game Awards finalists. When popularity, discourse, and digital availability determine what players experience annually, there's simply impossible for the scaffolding of honors to adequately recognize a year's worth of releases. Nevertheless, there exists opportunity for progress, if we can recognize it matters.
The Expected Nature of Game Awards
Recently, the Golden Joystick Awards, including interactive entertainment's oldest recognition events, published its finalists. While the decision for top honor proper takes place soon, you can already see the trend: This year's list made room for appropriate nominees — massive titles that received recognition for polish and scale, hit indies celebrated with AAA-scale attention — but throughout numerous of award types, exists a obvious predominance of familiar titles. In the vast sea of creative expression and mechanical design, top artistic recognition makes room for several exploration-focused titles taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Suppose I were creating a future GOTY ideally," a journalist noted in a social media post that I am amused by, "it would be a Sony sandbox adventure with mixed gameplay mechanics, party dynamics, and randomized roguelite progression that leans into gambling mechanics and features basic building development systems."
Award selections, in all of official and community forms, has become predictable. Multiple seasons of finalists and winners has created a pattern for what type of polished 30-plus-hour title can score GOTY recognition. Exist experiences that never break into top honors or even "significant" technical awards like Game Direction or Writing, thanks often to creative approaches and unusual systems. Many releases launched in any given year are expected to be relegated into specialized awards.
Case Studies
Imagine: Would Sonic Racing: Crossworlds, a title with critical ratings marginally below Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of annual GOTY selection? Or even one for excellent music (as the soundtrack is exceptional and deserves it)? Doubtful. Best Racing Game? Absolutely.
How exceptional must Street Fighter 6 require being to achieve GOTY consideration? Can voters consider distinct acting in Baby Steps, The Alters, or The Drifter and see the most exceptional voice work of the year absent a studio-franchise sheen? Does Despelote's brief play time have "adequate" story to deserve a (earned) Excellent Writing award? (Furthermore, should annual event need a Best Documentary category?)
Repetition in choices over recent cycles — on the media level, among enthusiasts — demonstrates a method more favoring a particular time-consuming experience, or independent games that achieved enough of attention to qualify. Problematic for a sector where exploration is crucial.